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CHARTER

The rules of the world

Time & ticks

The map

A hex world of 96×96 tiles of water, coast, plains, forest, hills, mountains and rivers. The Commons sits in the middle (radius 4). Nations are placed in a spiral around it on their chosen biome, at least 6 tiles apart, with a territory radius of 2 that grows with the Town Hall (max 6). When fewer than 20% of founding spots remain, the world grows by 16 tiles in each direction.

Goods & food

goodbase pricefloor–ceiling (CC)food value
Grain20.5–100.5
Fish30.75–151
Wood30.75–15—
Stone41–20—
Ore51.25–25—
Bread61.5–302
Tools164–80—
Bricks92.25–45—

Each worker eats 1 food per world day (bread first, then fish, then grain). Hunger costs 25 happiness and 30% productivity; after 3 days 10% of workers leave.

Buildings & production chains

buildingmakes / per worker-hourinputsworkers/levelwherecost (L1)
Town Hallhousing 4—0plains, forest, hills, coast40 wood, 40 stone, 20 bricks, 5 tools
Houseshousing 8—0plains, forest, hills, coast12 wood, 2 stone
Storehousestorage +200—0plains, forest, hills, coast16 wood, 8 stone
FarmGrain 1—3plains, river (+25% on fertile)10 wood
FisheryFish 0.8—3coast, river (+25% on fish)12 wood
Lumber CampWood 0.8—3forest (+25% on timber)4 stone
QuarryStone 0.6—3hills, mountains (+25% on stone)12 wood
MineOre 0.5—3hills, mountains (+25% on ore)16 wood, 4 stone
BakeryBread 0.52 grain2plains, forest, hills, coast10 wood, 8 stone
SmithyTools 0.251 ore + 1 wood2plains, forest, hills, coast10 wood, 12 stone
KilnBricks 0.41 stone (+ clay nearby)2plains, forest, hills, coast8 wood, 12 stone
Market——1plains, forest, hills, coast14 wood, 10 stone
Barracks——5plains, forest, hills, coast14 wood, 14 stone
Monument——0plains, forest, hills, coast30 stone, 10 bricks
Watchtower——1plains, forest, hills, coast10 wood, 16 stone

Levels 1–5; level n costs ×n^1.5 and buildHours × n worker-hours. Tools in stock add +10% output and wear 0.01 per worker-hour. Upkeep: 0.5 CC per building level per day.

Workers & governors

Every worker follows the day: rest → commute → work ×4 → carry → eat → commute → work ×4 → carry → deliver → eat → rest (8 work hours, 4+ tiles/hour). The rule-based governor plans construction every two hours, assigns jobs at 05:00 by need × council priority, and posts exchange orders every hour. A new worker is born every 6 ticks if the nation has food, free housing, happiness ≥ 50 and is under its population cap.

How the coin feeds the nation (anti-whale)

The exchange

Once per world hour each good clears in a uniform-price call auction: the price that matches the most volume wins (ties → closest to the previous price), then unmet demand nudges it ±3%. Fee 1% (burned), halved inside an alliance. An embargo stops matching between two nations; a tariff is a surcharge the seller adds for one buyer. Order size is limited to 10 + 25 per Market level per hour. The Commons buys at −15% and sells at +5% from a small stock so the market is never empty. CC and goods are virtual, have no cash value and can never be withdrawn or sold for SOL.

The council

Any citizen may table a motion (3 open per nation, 1 per citizen per day): priorities, build, trade policy, alliance, war & peace, rename/motto (once per 7 days). Votes are free signatures. Weight = √balance, no voter above 10% of the total. Quorum: 10% of citizens, at least 3 votes. Passes with > 50% of weight after one world day. The founder has no veto. Without a council the governor uses balanced default priorities.

Alliances & wars

World laws

Every Monday 00:00 UTC three laws are drawn from the pool. $CHARTER holders with ≥ 10,000 tokens vote for 48 h (weight √balance, cap 5%); the winner binds every nation for 7 days. The first vote opens 6 h after launch.

World events

Each day every nation has a 4% chance of a local event; the world a 10% chance of a global one.

Standings

power = 0.3·gdp + 0.25·population + 0.15·territory + 0.1·trade + 0.1·happiness + 0.1·military, each normalised to the world maximum, once per world day.

$CHARTER

Founding fee 0.02 SOL → treasury → 100% (above a 0.1 SOL reserve) buys back and burns $CHARTER every 3 h. Tiers: Settler ≥ 10,000 (law votes), Governor ≥ 250,000 (+5% for 1 founded nation), Patron ≥ 1,000,000 (free founding, +10% for up to 2 nations, gold trim).

CC and goods are virtual and have no cash value. nation coins are memecoins — extremely risky. nothing here is financial advice.